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Far Cry 3 (PS3)

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a b Mitchell, Richard (August 15, 2012). "The wonderful mistakes of Far Cry 3". Engadget. Archived from the original on March 27, 2023 . Retrieved May 18, 2019. McAllister, Jeff (November 21, 2012). "Far Cry 3 memory card locations guide". GamesRadar. Archived from the original on August 25, 2017 . Retrieved May 18, 2019. More than 4.5 million copies were shipped to retailers in December 2012. [107] In October2014, Ubisoft announced that approximately 10million copies of the game had been sold. [108] Awards [ edit ] Major awards and nominations That's because Far Cry 3 is all the best things about open-world gaming. It's a glorious anecdote factory, where you manufacture brilliant new memories every time you wake up in a safehouse and head out into the jungle. It's an astonishing technical achievement, as comfortable revealing incredible landscapes over the brow of a hill as it is when the setting sun winks at you through a canopy, or when the heavens open as you stalk wildlife through the trees and long grass. And it always lets you play, but it also controls the tempo - sometimes a little heavy-handedly, but always with good intentions. Phillips, Tom (August 1, 2012). "Far Cry 3 co-op includes unique areas, characters, story". Eurogamer. Archived from the original on May 10, 2019 . Retrieved May 18, 2019.

Citra has sex with Jason while he is under the effects of hallucinogens, after which she asks him to stay on the island. Deciding to remain, Jason bids goodbye to his friends and heads to Vaas' pirate base, discovering Vaas has set up a trap for him. Jason survives but then enters a delusional, dream-like state where he must fight multiple duplicates of Vaas. He eventually reaches the real Vaas and stabs him with the Dragon Knife, [b] before collapsing. Jason awakens with Citra in the Rakyat temple and promises to kill Hoyt for her.

All Far Cry 3 PlayStation 3 Cheats and Tips - Most Popular First

Far Cry 3 aims for 30FPS on console but in-game it rarely attains it. In the most intense scenes frame-rate descends south of 20FPS, with a small 360 lead." Battle and hunting sequences give us some notable lows in performance, where during one outpost explosion we see the frame rate plummet down to 15FPS on PS3, and 18FPS on 360. The general flow of battle is generally better than this may suggest, but it's rare to see either platform hold a stable 30FPS - and the 360 usually takes the higher ground. Petitte, Omri (October 12, 2012). "Ubisoft: "We want travel to not become a chore" in Far Cry 3". PC Gamer. Archived from the original on May 27, 2017 . Retrieved July 5, 2019.

Ubisoft Montreal served as the game's lead developer and was responsible for creating the game's single-player. It was a global production that involved multiple Ubisoft studios: Massive Entertainment created the game's multiplayer portion, Ubisoft Shanghai designed the missions and crafted the AI of wildlife, Ubisoft Bucharest provided quality assurance, Ubisoft Reflections assisted Montreal on the design of vehicles, and Red Storm Entertainment was responsible for making the PC version and the game's user interface. West Studio created early concept art for the game. [31] The game's pre-production started in 2008, [32] and more than 90 people worked on the game. [33] Far Cry 3 was initially planned to form a single cohesive narrative with the previous installments of the series, though this was abandoned when the game's development was partially restarted in 2010 due to the departure of several creative staff including the original creative director and narrative director. [32] [34] On November 6, 2012, Ubisoft confirmed that the game had been released to manufacturing. [35] Far Cry 3 is the first game in the series to use the Dunia 2 game engine, a heavily modified and upgraded version of the Dunia engine used in Far Cry 2. The Dunia 2 engine was made to improve the performance of Dunia-based games on consoles and to add more complex rendering features such as global illumination. [36] [37] Gameplay design [ edit ] Brown, Fraser (May 17, 2012). "Ubisoft details Far Cry 3 closed beta". Destructoid. Archived from the original on February 7, 2013 . Retrieved July 5, 2019. Screen-space ambient occlusion (SSAO) makes the cut on consoles this time around, adding light shading beneath foliage and around characters. It gives every object a sense of place within an environment, though the dark hue that circles characters can appear a little unnatural in its excesses. This is made more subtle for DirectX 11 users on PC, who will have access to the more accurate horizontal-based ambient occlusion. Strangely, there's no way to turn ambient occlusion off outright with this API selected, and SSAO remains the low, GPU-intensive default.Orry, James (September 24, 2012). "Far Cry 3 Holiday From Hell app launches on Facebook". VideoGamer.com. Archived from the original on July 5, 2019 . Retrieved July 5, 2019. Matulef, Jeffery (October 16, 2018). "Far Cry 3's writer argues critics largely missed the point of the game". Eurogamer. Archived from the original on October 13, 2018 . Retrieved July 5, 2019. Nouch, James (August 15, 2017). "How Far Cry 3 made the series what it is today". GamesRadar. Archived from the original on July 8, 2019 . Retrieved July 8, 2019.

a b Zalace, Jacqueline (April 14, 2021). "Jump Is Collaborating With Ubisoft For Manga One-Shots Based On Its Games". The Gamer. Archived from the original on December 17, 2022 . Retrieved December 17, 2022. Purslow, Matt (May 26, 2017). "Cults, cops and co-op in Far Cry 5: five things you need to know". PCGamesN. Archived from the original on December 5, 2021 . Retrieved May 26, 2017. Makuch, Eddie (June 26, 2012). "Far Cry 3 delayed". GameSpot. Archived from the original on July 5, 2019 . Retrieved July 5, 2019. In “Far Cry 3”, every blade of grass, every whisper of the wind, and every squawk of the wild parrots contributes to an immersive gaming experience. Ubisoft Montreal’s attention to detail, combined with PlayStation 3’s capabilities, draws players into the world so effectively that you can practically smell the tropical flora (and fauna!) From the sun-soaked beaches to the ominous pirate dens, the game offers a variety of locales that are as breathtaking as deadly. And with the random events that keep you on your toes, there’s never a dull moment in the world of “Far Cry 3”!Any game worth its pixels knows that engaging characters are at the heart of a memorable experience. “Far Cry 3” takes this lesson to heart, providing a cast of characters that are equally fascinating and insane. Vaas, the self-proclaimed king of this crazy island, is as much a philosopher as a ruthless pirate, often sharing his profound, if slightly twisted, views on life, death, and the insanity that binds us all. On the other hand, Jason Brody transforms from a typical fun-seeking young adult into a warrior of legend, giving players a front-row seat to his thrilling evolution. And did we mention the island’s dangerous animals? Trust us; you’ve never seen a cassowary with so much personality! FEATURES THAT MAKE GAMERS SAY ‘WOW’ Battaglia, Alex (April 10, 2018). "Is Far Cry 2's tech really more advanced than Far Cry 5's?". Eurogamer. Archived from the original on October 5, 2019 . Retrieved July 13, 2020.

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